﻿using UnityEngine;
using System.Collections;
using UnityEngine.Assertions;


public class GameData {
    public const float GAME_TICK_TIME = 0.033333f;

    public float gameTime = 0.0f;
    public float tickTime = 0.0f;
    public void Init() {
        gameTime = 0.0f;
        tickTime = 0.0f;
    }

    public void Tick() {
        Assert.IsTrue(tickTime > 0.0f);
        gameTime += tickTime;
    }
}
